Sad news. I dabbled a bit with Realman but always got my hands full with straight VSL - it's difficult and deep enough by itself! Only when you hit the boundaries of VSL you need something like Realman, and there are few people who manage that ;)
One of the highlights that spring to mind is the Mandelbrot shader. It was great fun to do that procedurally within RS! Thanks for sharing the news, and hats off to Richard Swingwood, - Mark Heuymans PS looking forward to V7, nice to see improved particles
