Sad news. I dabbled a bit with Realman but always got my hands full with 
straight VSL - it's difficult and deep enough by itself! Only when you hit 
the boundaries of VSL you need something like Realman, and there are few 
people who manage that ;)

One of the highlights that spring to mind is the Mandelbrot shader. It was 
great fun to do that procedurally within RS!


Thanks for sharing the news, and hats off to Richard Swingwood,

- Mark Heuymans



PS looking forward to V7, nice to see improved particles


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