Hi Frank,

Unfortunately I can't share this project, it's something 'official' but I've seen it pop up elsewhere.
No scripting involved. Indeed it's something in the render engine.
Trouble is, Í can't put my finger on it, it seems random. Some more detective work needed, I prefer consistent reproducible errors any time ;)

With V7 on the doorstep it's no big deal - hopefully...

thanks for the reply,
Mark



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hi mark, any example to send here ?
r3freng belongs to rendering engine

"    #include <r3freng.h> /* rendering engine */
   #include <r3obmp.h> /* BMP file format */
#include <r3output.h> /* system which binds renderer to the final output (bmp, in this case) */
   #include <r3sphere.h> /* sphere geometry */
   #include <r3level.h> /* hierarchy level */

   R3RegisterFREngineClass(app);
   R3RegisterOutputClass(app);
   R3RegisterBmpSettingsClass(app);
   R3RegisterSphereClass(app);
   R3RegisterLevelClass(app);"

do you are using perhaps any scripts in your example with channels / post processing ? maybe the default rendering setups are missing something. you say it's even when your aren't edited sds objects. better send one simple example to check it for errors. sorry, I didn't know this kind of error yet. last year I have done a lot of vsl rendering and post processing examples without problems. I am using win xp, sp2 ;)

bye, frank

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