Hi Frank,
Unfortunately I can't share this project, it's something 'official' but I've
seen it pop up elsewhere.
No scripting involved. Indeed it's something in the render engine.
Trouble is, Í can't put my finger on it, it seems random. Some more
detective work needed, I prefer consistent reproducible errors any time ;)
With V7 on the doorstep it's no big deal - hopefully...
thanks for the reply,
Mark
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hi mark, any example to send here ?
r3freng belongs to rendering engine
" #include <r3freng.h> /* rendering engine */
#include <r3obmp.h> /* BMP file format */
#include <r3output.h> /* system which binds renderer to the final output
(bmp, in this case) */
#include <r3sphere.h> /* sphere geometry */
#include <r3level.h> /* hierarchy level */
R3RegisterFREngineClass(app);
R3RegisterOutputClass(app);
R3RegisterBmpSettingsClass(app);
R3RegisterSphereClass(app);
R3RegisterLevelClass(app);"
do you are using perhaps any scripts in your example with channels / post
processing ?
maybe the default rendering setups are missing something. you say it's even
when your aren't edited sds objects. better send one simple example to check
it for errors.
sorry, I didn't know this kind of error yet. last year I have done a lot of
vsl rendering and post processing examples without problems. I am using win
xp, sp2 ;)
bye, frank