I would do either a procedural or colour/bump map of the object but wouldnt create the light/shdow map of the object with that in place until I had the camera and lighting sorted. Then I would map from that POV or, if it was animated, I would comp it in as a separate pass. For games I would approximate the shadow positions, essentially arguing a static light source and map the whole object. Or something.

Essentially what I would do is do the texture, then create a replacement map with the object in that texture (which is discarded) plus the lighting. Ends up with one colour map of both texture and lighting.

Dont bother with mapping all that much having far more fun with procedurals but then again, I'm not doing games work.

Not sure if this is any use or even what you are after here.

Neico

----- Original Message ----- From: "Jean-Sebastien Perron" <[email protected]>
To: <[email protected]>
Sent: Wednesday, February 03, 2010 12:27 PM
Subject: Is there a tutorial on how to burn light onto the texture of an object?


How to create a light map texture and export it as an image for future
use on polygon object for RT gaming engine?

Jean-Sebastien Perron
www.CombadZ.com


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