Hi all,

Here's the material I promised a few days earlier, it's applied to nurbs curves. The project contains only objects, materials and channels.
It's a kind of lightshow, a pattern that moves along the curve.

Size and speed of the pattern is controllable, even per curve individually! I did this by adding two channels: 'individual time' and 'individual flowsize'. You can find these channels in Attribute under the Col tab of the Property window.

If you set 'Start Raytrace' to Continuous Rendering (View properties/Render tab) you can play the animation almost realtime and see the effect easily.


Enjoy and feel free to tweak!
-Mark H

Attachment: animatednurbsmaterial01b.r3d
Description: Binary data

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