How about when the go go through the door, they get to someplace completely 
other. A space craft store room with models as holograms on the shelves along 
with mops and stuff. A moonscape with the models in orbit ... dunno ... Lol.
  ----- Original Message ----- 
  From: Mark Heuymans 
  To: [email protected] 
  Sent: Sunday, May 30, 2010 8:29 AM
  Subject: Re: website WIP


  Op 26-5-2010 2:45, Jean-Sebastien Perron schreef: 
    Wow, it's beautiful. That's the style I like (bright and colorful).

    It's slow, but that was expected with that much graphics.
    That was worth the loading.

    I don't know if it can help, but I did a website in full 3D like that 3 
years ago for one of my client.



  Do you have a link? I'd like to see it if it's still online!



    The trick I used was to put  the full image at once as a background of an 
invisible table (centered on the page). Then divide that invisible table in 
cells and then copy/place an invisible gif inside the cell over the "detection 
point".  You only have to place an action on the invisible gif. That is so you 
don't have to split the image in small pieces. The menu of www.CombadZ.com use 
this technique. It is more easy to manage like that.

    Jean-Sebastien Perron
    www.NeuroWorld.ws




  I used a totally outdated version of Photoshop, but it already had the 
powerful Slice tool. Very quick and efficient in combination with an equally 
ancient Dreamweaver and Swap Image behavior. I'll have to have a look at your 
method, but no way I'm making everything all over again! ;)

  Much more effort goes into the 3d part, and the pre-3d 'conceptual' part... 
it's hard to get from a vague idea to real result.

  These miniature models in the Expo room presented some time consuming 
problems. Obviously, these miniatures are scaled down and simplified versions 
of the original projects. But there are some caveats if you shrink projects:
  * VSL stuff like bump height, distance and other geometry related parameters 
don't shrink with the project. They will have to be adjusted manually.
  * The same goes for raytraced Nurbs thickness, these will end up as 
ridiculous clumps if you don't adjust them manually
  * Light source range: same story. Deleting all lightsources in the miniature 
is safest, or they might spoil the light in the whole project.

  In the meantime I added some new stuff in the expo room, just two more 2d 
portfolios to go! The last action in this area will be to replace the 'Under 
Construction' with something more positive :)

  I want to start work on the Realsoft3d section. The idea is to show free RS 
projects as example models on shelves in a 3d room (end of the hall at the 
right). For example, you see a small pile of ceramic tiles on a shelve. Click 
on it, download the tile project (the same tiles I used for the website), maybe 
read a mini-tutorial... this 3d approach is probably too elaborate if I want to 
keep it dynamic - interactive and up-to-date. Suggestions are welcome!


  -Mark H







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