Am 24.07.2010 18:38, schrieb [email protected]:
> Hi Neil,
>
> I think not only GI is a problem. I had hard times to get good AA in
> Realsoft too. Most of the time I rendered the image twice as big as I
> needed and scaled it down in post. Still difficult to get rid of
> interfering patterns for instance. AA should get some serious attention
> too.
>
> Arjo.
>
>   
>> Thanks Jason,
>>
>> I knew there must be something.
>>
>> I dont use GI myself so maybe that's why I havent come across the area you
>> pinpoint.
>>
>> Anyway, as the saying goes ... better to ask and appear a fool for a
>> moment than
>> to remain silent and ignorant forever.
>> :-)
>>
>> Thanks again
>>
>> Neil Cooke
>>
>>
>>
>> ________________________________
>> From: Jason Saunders <[email protected]>
>> To: [email protected]
>> Sent: Sat, 24 July, 2010 9:29:33 PM
>> Subject: RE: Renderers
>>
>> Lol :), to be fair thought Neil, the answer is in your question
>>
>> Quote " I dont know anything about renderers...."
>>
>> Realsoft uses a flawed GI system that is very difficult to tweak to get
>> the
>> image quality and effects required to compete with renders from VRay,
>> Maxwell, Fryrender, etc.   Search google for a couple of hours and you
>> will
>> see the image quality I am talking about.  Reflections and refraction in
>> Realsoft GI although slightly improved in v7, are still nowhere near as
>> good
>> as the other renderers and you will see this when you look into it.
>>
>> My points come from a production basis too as it is slow to work with
>> having
>> to retest time and time again with slow render times.
>>
>> As for GI animation, forget it.  Three passes to get a sequence together
>> and
>> then they are frames blurred together with the GI pass in POST to get rid
>> of
>> the mud which flickers and moves as the camera moves through scenes.
>>
>> It just does not compare to other GI animations rendered elsewhere.
>>
>> Cheers,
>>
>> Jason
>>
>>
>>
>>
>> -----Original Message-----
>> From: [email protected]
>> [mailto:[email protected]] On Behalf Of Neil Cooke
>> Sent: Friday, July 23, 2010 9:59 PM
>> To: [email protected]
>> Subject: Re: Renderers
>>
>>     
>>> It only cooks yellow curry, but I like red... :-S
>>>       
>> Lol,
>>
>> Many thanks Jouni ..... glad that one's cleared up, was bugging me
>> something
>>
>> ferocious!!!
>>
>> N.
>>
>> ----- Original Message -----
>> From: "Jouni Hätinen" <[email protected]>
>> To: <[email protected]>
>> Sent: Saturday, July 24, 2010 8:28 AM
>> Subject: Re: Renderers
>>
>>
>>     
>>>> What is it not doing that, say a top of a wish list other render engine
>>>> does?
>>>>         
>>> It only cooks yellow curry, but I like red... :-S
>>>
>>> Does anyone know a render engine that cooks red curry?
>>>
>>> -Jouni
>>>       
>>
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>> ----
>>
>>
>>
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>>
>> Hi List,
>>
>> I dont know anything about renderers. For everything I have ever needed
>> the
>> RS raytrace render engine works.
>>
>> What is it not doing that, say a top of a wish list other render engine
>> does?
>>
>> ... and no amount of reading ... V-Ray, Pov-Ray, etc, etc, has managed to
>> help me on this one.
>>
>> Enlightenment appreciated.
>>
>> Neil Cooke
>>
>>
>> -------
>> 18:36:00
>>     
>
>   
Hi old Realsoft users!!!
have a eye of blender 2.53 and the (new) gather or the free extern
renderer luxrender or kythera or the nvidia Gulato or YafAray
or.......the intern renderer with node editor isfantastic.....look to
blenders sculpt mode....clothe......smoke.....and...and...and....look at
vimeo or youtube to the future of blender......

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