No. No, you haven´t got everything in RS3D that you could dream of in 3D-Coat. Come on, do you REALLY think that? Have you really taken a look at 3D-Coat? Does RS3D have quick and easy UV-Mapping? Does it have quick and easy Retopology? Does it have powerful and intuitive painting? Does it have sculpting? Does it have VOXEL-sculpting?
No. It doesn´t. All the things that make 3D-Coat a great tool are absent from RS3D. That´s basically the whole point of wanting such tools in RS3D - because they are not there. Now I personally don´t think that RS3D would have to have sculpting, but implying that RS3D had everything that 3D-Coat could possibly ever have is, well, eh.... unreasonable. Honestly... By the way - I´ve read that you´re gonna publish CombadZ next year. Don´t you wanna reveal at last what CombadZ really is all about? What does CombadZ actually do? Or do we have to wait till next year to see that? Regards Martin -------- Original-Nachricht -------- > Datum: Sun, 21 Nov 2010 17:20:25 -0500 > Von: Jean-Sebastien Perron <[email protected]> > An: [email protected] > Betreff: Re: You really dont understand... RE: (Future...) Key word is > full-featured btw. > RS does not need improvements in modeling, there is already everything > you could ever dream in "3D coat". > And 3D coat is compatible with RS. > > Jean-Sebastien Perron > www.NeuroWorld.ws > > On 10-11-21 01:38 PM, [email protected] wrote: > > Well ok, everbody has his priorities. ;-) > > But I guess it doesn´t matter anyway, since there has been no feedback > whatsoever by Realsoft on ANY of the suggestions, nor answers to any of my > questions. > > > > All in all, as I already wrote, I also think that RS3D lacks tools to > shape objects on a more "macroscopic" scale. > > Hard surface modelling - wonderful. > > Shaping complex models - not so wonderful in RS3D. > > But making that better wouldn´t just need sculpting, IMHO it would > first need other tools like some found in Modo. > > Simple sliding of loops for example. > > > > BTW: Being able to brush objects in place sounds nice, and/but if > you´re already that far, voxel-sculpting wouldn´t seem to be so far away > anymore. > > Say, take some hundret or thousand CSG spheres, brush them in place, > then apply "metaball". > > But why start from scratch - best thing to do would possibly be to talk > to the maker of 3D-Coat; make an extensive 3D-Coat plugin for RS3D and > offer a nice-priced bundle of the two apps, later integrate this plugin into > RS3D (via a switchable 3D-coat layout in RS3D) so that there would be no need > to switch the applications anymore. > > Could possibly work out. > > > > > > Greetz > > > > Martin -- Neu: GMX De-Mail - Einfach wie E-Mail, sicher wie ein Brief! Jetzt De-Mail-Adresse reservieren: http://portal.gmx.net/de/go/demail
