No.
No, you haven´t got everything in RS3D that you could dream of in 3D-Coat.
Come on, do you REALLY think that?
Have you really taken a look at 3D-Coat?
Does RS3D have quick and easy UV-Mapping?
Does it have quick and easy Retopology?
Does it have powerful and intuitive painting?
Does it have sculpting?
Does it have VOXEL-sculpting?

No.
It doesn´t.

All the things that make 3D-Coat a great tool are absent from RS3D.
That´s basically the whole point of wanting such tools in RS3D - because they 
are not there.
Now I personally don´t think that RS3D would have to have sculpting, but 
implying that RS3D had everything that 3D-Coat could possibly ever have is, 
well, eh.... unreasonable.
Honestly...

By the way - I´ve read that you´re gonna publish CombadZ next year.
Don´t you wanna reveal at last what CombadZ really is all about?
What does CombadZ actually do?
Or do we have to wait till next year to see that?


Regards

Martin


-------- Original-Nachricht --------
> Datum: Sun, 21 Nov 2010 17:20:25 -0500
> Von: Jean-Sebastien Perron <[email protected]>
> An: [email protected]
> Betreff: Re: You really dont understand... RE: (Future...) Key word is 
> full-featured btw.

> RS does not need improvements in modeling, there is already everything 
> you could ever dream in "3D coat".
> And 3D coat is compatible with RS.
> 
> Jean-Sebastien Perron
> www.NeuroWorld.ws
> 
> On 10-11-21 01:38 PM, [email protected] wrote:
> > Well ok, everbody has his priorities. ;-)
> > But I guess it doesn´t matter anyway, since there has been no feedback
> whatsoever by Realsoft on ANY of the suggestions, nor answers to any of my
> questions.
> >
> > All in all, as I already wrote, I also think that RS3D lacks tools to
> shape objects on a more "macroscopic" scale.
> > Hard surface modelling - wonderful.
> > Shaping complex models - not so wonderful in RS3D.
> > But making that better wouldn´t just need sculpting, IMHO it would
> first need other tools like some found in Modo.
> > Simple sliding of loops for example.
> >
> > BTW: Being able to brush objects in place sounds nice, and/but if
> you´re already that far, voxel-sculpting wouldn´t seem to be so far away
> anymore.
> > Say, take some hundret or thousand CSG spheres, brush them in place,
> then apply "metaball".
> > But why start from scratch - best thing to do would possibly be to talk
> to the maker of 3D-Coat; make an extensive 3D-Coat plugin for RS3D and
> offer a nice-priced bundle of the two apps, later integrate this plugin into
> RS3D (via a switchable 3D-coat layout in RS3D) so that there would be no need
> to switch the applications anymore.
> > Could possibly work out.
> >
> >
> > Greetz
> >
> > Martin
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