It's woking, just forgot to activate the section in the cylinder mapping.
But it does not explain why multiplying the mapX in the shader does nothing.

Jean-Sebastien Perron
www.NeuroWorld.ws


On 11-02-01 11:52 AM, Jean-Sebastien Perron wrote:
Is it a bug?

I did it first in the cylinder mapping object. Nothing.
I tried in the shader with RSL mapX = multiply (myvar, mapX). Nothing.
I change the mapping object and change the object to a nurbs mesh. Nothing.

Jean-Sebastien Perron
www.NeuroWorld.ws

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