It's woking, just forgot to activate the section in the cylinder mapping. But it does not explain why multiplying the mapX in the shader does nothing.
Jean-Sebastien Perron www.NeuroWorld.ws On 11-02-01 11:52 AM, Jean-Sebastien Perron wrote:
Is it a bug? I did it first in the cylinder mapping object. Nothing. I tried in the shader with RSL mapX = multiply (myvar, mapX). Nothing.I change the mapping object and change the object to a nurbs mesh. Nothing.Jean-Sebastien Perron www.NeuroWorld.ws
