I don´t know if I understand you correctly. To my knowledge there are only two ways to achieve blurred reflections in RS3D - either using multiple reflections or using a raytrace object. Both should be easily identifyable in the materials of the scene, so you could turn it off. If none of the above should be there, I wouldn´t know how you should get blurred reflections at all?!
Greets Martin -------- Original-Nachricht -------- > Datum: Sun, 6 Feb 2011 16:58:01 +0900 > Von: "K-UDA " <[email protected]> > An: [email protected] > Betreff: Specular reflection in GI scene again. > Hello list. > I rendered the Samples/Rendering/Global Illumination file in Version 6.1 > and > Version 7 demo. > I got a blurred specular reflection image. > Which parameter should I change? > I hope for advice. > Best regards, > K-UDA > -- GMX DSL Doppel-Flat ab 19,99 Euro/mtl.! Jetzt mit gratis Handy-Flat! http://portal.gmx.net/de/go/dsl
