Jean-Sebastien Perron, where's the problem exactly :-?
Have a look at the "Windows"->"Choreography Window" what's going on behind the curtain :-? It should be easiliy possible to animate a "simple" arm.... Maybe you have some strange tree structure in the chor window. Or some unwanted "Translators"..... Best regards, Matthias ----- Original Message ----- From: "Jean-Sebastien Perron" <j...@neuroworld.ws> To: <user-list@light.realsoft3d.com> Sent: Sunday, February 27, 2011 12:53 AM Subject: Well, I did everything I could. Now it's time to cancel the project. > As soon as I create the 4th keyframe in the animation of a mechanical arm. > Only Rotation is animated no scale. > It look ok, until I press the play button. > The animated solid object deform itself. > Worst, I does't come back to initial position at image 0. > > Back tracked form another file and still doing the same thing. > > Well, I guess I did everything I could. > Now it's time to cancel the whole project. > Don't have the time to restart in another application. > > I am gonna eat some serious shit from my client. > He's gonna need to cancel his appointment with a big suitcase. > > Jean-Sebastien Perron > www.CombadZ.com > > On 11-02-26 06:16 PM, Jean-Sebastien Perron wrote: >> Don't tell me that playing with the scale of the object during >> modeling phase affect object space. >> >> Jean-Sebastien Perron >> www.NeuroWorld.ws >> >