I have to admit that I haven´t had that problem, because I never do animations. It seems like a glitch though.
Perhaps it should be added to the list of bugs to be resolved? Regards Martin -------- Original-Nachricht -------- > Datum: Sun, 27 Feb 2011 11:03:36 -0500 > Von: Jean-Sebastien Perron <[email protected]> > An: [email protected] > Betreff: Dangerous behavior for a 3D software. > Create a level > Create an analytical cube inside that level > Scale the level non uniformly so that the cube is now a stick > Rotate the cube inside the level (the cube will not deform and it should) > Animate the rotation of the cube (while keyframing it will not deform, > but if you press the play button it will) > > The math in RS are inconsistent and this is very dangerous and confusing. > > ---------------------------------- > > That does not explain why there are scaling in my axis level, I did not > put it there myself. > And it does not explain why when all the scaling is set back to 1 1 1 it > does not resolve the problem. > Also it's not explaining why in my project it's not returning back to > it's original position at frame 0. > > Jean-Sebastien Perron > www.NeuroWorld.ws -- Schon gehört? GMX hat einen genialen Phishing-Filter in die Toolbar eingebaut! http://www.gmx.net/de/go/toolbar
