I have to admit that I haven´t had that problem, because I never do animations.
It seems like a glitch though.

Perhaps it should be added to the list of bugs to be resolved?


Regards

Martin


-------- Original-Nachricht --------
> Datum: Sun, 27 Feb 2011 11:03:36 -0500
> Von: Jean-Sebastien Perron <[email protected]>
> An: [email protected]
> Betreff: Dangerous behavior for a 3D software.

> Create a level
> Create an analytical cube inside that level
> Scale the level non uniformly so that the cube is now a stick
> Rotate the cube inside the level (the cube will not deform and it should)
> Animate the rotation of the cube (while keyframing it will not deform, 
> but if you press the play button it will)
> 
> The math in RS are inconsistent and this is very dangerous and confusing.
> 
> ----------------------------------
> 
> That does not explain why there are scaling in my axis level, I did not 
> put it there myself.
> And it does not explain why when all the scaling is set back to 1 1 1 it 
> does not resolve the problem.
> Also it's not explaining why in my project it's not returning back to 
> it's original position at frame 0.
> 
> Jean-Sebastien Perron
> www.NeuroWorld.ws

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