Hello Carlo. I have lattice mapped the hair and skirt with the skeleton. So I want to apply the simulation to the skeleton joint. Best regards. K-UDA
From: Carlo Lanzotti Sent: Monday, May 16, 2011 5:44 AM To: user-list@light.realsoft3d.com Subject: Re: DynAtomic 1.0.0 for Realsoft3D Released Dear K-UDA, Did you mean making some vertex of the mesh participating in dynamics? If yes, you can achieve this by using the Passive attribute. I will make a video showing this feature. Using the 3d paint should let you defined quickly the interested area on a complex character. Best Regards. -- Carlo Lanzotti DynaDream - Dynamic Laboratory http://www.dynadream.com Il 15/05/2011 2.34, K-UDA?????????????? ha scritto: Hello Carlo. Thank you for your reply. DynAtomic's engine is particles based, baking the simulation in keyframes will results in thousands of data. I want to apply the simulation to the skeleton joint but a vertex of the mesh. Is it impossible? Best regards. K-UDA