No, Infinite Details is more like
http://3d-coat.com/

or
http://www.youtube.com/watch?v=6ZUdsRdokO4

It's good old retro raycasting like doom or wolfenstein, but this time
it's raycasting voxels.

The only problem with raycasting is that everything needs to be axis aligned.
So the only way to move objects or camera is to move the camera ray or bend it.

It is not a better technology, it's a different one.
Probably more suitable for point cloud data extracted from reality
with a 3d scanner.

Infinite details does not use a lot of cpu, but use a lot of memory.
On the other hand polygons/subdivision does not use a lot of memory
but takes forever to render.

To my knowledge no software in the world but 3D coat use raycasting/voxel.

Renderman does support 3D voxel textures for material.

Infinite details technology will not be applied soon, the industry is lazy.
Realtime rendering is made for the game industry : the laziest
industry in the world.
The game industry has been pushing the same game over and over again
for the past decade.
Why would they change? Their customers are already brain dead addict.

Raycasting would be usefull in the 3D scanner or CAD industry.

Octree or bounding volume is already used by every raytracer to decide
what to be rendered.

Voxel modeling or object is good for extremely complex objects.
To model a table in voxel is a waste of memory.
For anything natural, voxel is the perfect tool.

Jean-Sebastien Perron
www.combadz.com

On Sun, May 27, 2012 at 7:26 AM, Juha Mukari <[email protected]> wrote:
> I started to think that, does realsoft already have something similar?
> Metaballs with procedural rendering
> ( http://www.realsoft.fi/manual/manual/modeling/metaball.html ):
>
> Here's video from unlimited real-time
> rendering: http://www.youtube.com/watch?v=UKUuUvDSXk4
> it looks like they have something similar... 3d sprites or something like
> that.
>
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