Hey Michael,
thanks for your answer - we just tried out the nested DataContext's and
that's exactly what we needed. This seems to be the solution. And your
documentation-link was already found by one of my developer.
Just one thing: How do we unset/destroy/throw away an unused DataContext /
ChildContext?
Thanks in advance!
Jan
From: "Michael Gentry" <[EMAIL PROTECTED]>
Reply-To: [email protected]
To: [email protected]
Subject: Re: Prevent of commit
Date: Tue, 31 Jul 2007 09:34:31 -0400
Two options that immediately come to my mind are:
1) Use separate DataContext instances. You could have one DataContext
per window (or even more if it made sense). Creating a DataContext
isn't a very CPU-intensive activity, so you won't incur a large cost
making many of them. Of course, you can throw away contexts you don't
want, too.
2) Use a nested DataContext. In your first window where you are
checking for input errors, do that work in a nested DataContext. If
you encounter errors and want to abandon it, again just throw away the
nested context without committing changes to the parent.
You could still unregister, but the above two options might be easier
to implement.
/dev/mrg
On 7/31/07, Jan Lendholt <[EMAIL PROTECTED]> wrote:
> Hey Folks,
>
> another question:
>
> I created an object via context.newObject(Service.class);
>
> Before I do a context.commitChanges() I check if there are any input
errors
> in the input fields that should be set to the object. If we encounter an
> exception, we abort the creation / editing of the current object.
>
> Now, in the meantime, I take another window to create another object,
like
> context.newObject(Person.class) and call the context.commitChanges().
>
> Now, the old object, at which the check of the data failed, ist
committed as
> well.
>
> Is there any method that prevents the commit of an object?
> I just found context.unregisterObjects... is this the only possibility
to
> prevent a commit?
>
> Background:
>
> We have a swing-app using the objects and passing them in constructor
calls.
> If we encounter any problems upon editing this passed object and commit
> changes on another object, all party changed things will be committed as
> well, which is unliked by us.
>
> I hope I could explain clearly.
>
> Bye, Jan
>
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