Hi!

We are building an application where we rotate and translate boxes with different Wiimote metaphors in Processing. We want to rotate an object around the global processing canvas z-axis, not around the objects own z-axis. No matter which rotation has been used before, no matter where the object is in the canvas, this should just rotate the object around the Processing z-axis. We are using the Shapes3D libary which is based on apache commons math. The method used for rotating is called Rot, which is basically the same as in the apache commons math. Here is a link to the processing forum, where we also discussed the issue: http://processing.org/discourse/yabb2/YaBB.pl?num=1272357250/15
Our entire code is online at: http://code.google.com/p/3d-media-browser/

Thanks in advance
Markus

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