Hi Matt,
thanks for the feedback, I have commented on the bug.
Regarding the "direct" method you are most probably right. I have arrays
that are easily can extend 10k or even 100k points that means in extreme
cases 200k Objects created and instantly destroyed as well as the
corresponding method calls. Even if this is not noticeable in some
scenarios it adds an unnecessary penalty.
I have already thought about the util method (and actually using it
currently) but its a bit bad to code against internal representations.
In the end of course I do not need to use the Affine transform at all
and can work on transform-matrix itself but thats not really the goal :-)
What do you think about two methods, transformX and transformY that take
a single double and return the transformed value?
public double transformX(final double x, double y) {
return LinearCombination.value(m00, x, m01, y) + m02;
}
public double transformY(final double x, double y) {
return LinearCombination.value(m10, x, m11, y) + m12;
}
I also noticed that there is no dedicated "shear" method, if I open a PR
could it be in-cooperated?
Am 21.03.21 um 19:07 schrieb Matt Juntunen:
Hello,
It's entirely possible that the OSGi headers are incorrect. I've created a new
issue (GEOMETRY-116 [1]) for it. We can continue that part of this discussion
there.
The "internal" package in commons-geometry-core is intended to be internal from the
standpoint of the library. Classes under this package (and "internal" packages in other
modules) are not considered part of the public API and are not guaranteed to be binary compatible
with previous releases. From a practical standpoint, however, these packages do need to be exported
and available for use by the other modules in the library.
In regard to the new method you mentioned, I am hesitant to add that to the
API. The main reason is that there are a large number of possible ways to
represent 2D vectors as arrays. For example, the xy components could be in two
parallel arrays (as in your example), a single array with interleaved xy
components (eg, [x1,y1,x2,y2,...]), a multidimensional array (eg,
[[x1,y1],[x2,y2]...]), etc. Adding this method could open up a can of worms as
to which formats are accepted by the API. It would keep the API cleaner by
leaving this functionality to consuming applications. You could, for example,
use AffineTransformMatrix2D as-is for matrix creation and manipulation and
create a utility method in your application that performs the required
transformations using the target format.
public static void applyTransform(AffineTransformMatrix2D m, double[] x,
double[] y) {
// input checking, etc
double[] mArr = m.toArray();
for (int i = 0; i < x.length; ++i {
x[i] = LinearCombination.value(mArr[0], x[i], mArr[1], y[i]) + mArr[2];
y[i] = LinearCombination.value(mArr[3], x[i], mArr[4], y[i]) + mArr[5];
}
}
I would also be interested in seeing if there is an actual performance
improvement when skipping the Vector2D instantiations. In my experience,
optimizations such as this sometimes don't really make a difference.
Regards,
Matt J
[1] https://issues.apache.org/jira/projects/GEOMETRY/issues/GEOMETRY-116
________________________________
From: Christoph Läubrich <[email protected]>
Sent: Sunday, March 21, 2021 8:40 AM
To: [email protected] <[email protected]>
Subject: Re: [math] 2D Line getOffset and natural orientation
Hi Matt,
just some feedback on the AffineTransformMatrix2D in general I think it
would be good to have methods that accept a plain array. for example I
have an array of x and y values and like to transform them.
Currently I need to first construct a Vector of each x/y pair, then
apply the transform (what create another Vector), and copy the data back
to the array.
so a method apply [double[] x, double[] y) that simply performs the
transform in-place would prevent a lot of instantiation overhead.
Am 20.03.21 um 13:25 schrieb Matt Juntunen:
It's available on maven central [1]. You can find the code on the Apache git
repo [2] or on Github [3]. The user guide [4] gives an overview of the library
along with code examples so you can get a feel for how it works. Don't hesitate
to ask if you have any questions.
-Matt
[1]
https://mvnrepository.com/artifact/org.apache.commons/commons-geometry-euclidean
[2] https://gitbox.apache.org/repos/asf?p=commons-geometry.git
[3] https://github.com/apache/commons-geometry
[4] https://commons.apache.org/proper/commons-geometry/userguide/index.html
________________________________
From: Patrik Karlström <[email protected]>
Sent: Saturday, March 20, 2021 4:30 AM
To: Commons Users List <[email protected]>
Subject: Re: [math] 2D Line getOffset and natural orientation
Thanks for the clarification, I would be happy to try out beta1 of
commons-geometry, is there a staging repo for it?
/Patrik
Den fre 19 mars 2021 kl 00:29 skrev Matt Juntunen <[email protected]
:
Hello.
I agree that the docs are not really clear on the "natural orientation"
part there. Basically, the possible results are as follows:
* positive - The argument lies on the right side of the calling line,
with the "right side" defined as the side on the right when looking along
the calling line in its defined direction. (This is what I believe is meant
by "natural orientation".)
* negative - The argument lies on the left side of the calling line.
* zero - The lines have points in common, meaning they intersect or
are coincident.
On a side note, if you're writing geometric code, I would suggest trying
out the new(-ish) commons-geometry library [1]. It is a rewrite and
extension of the commons-math geometry code and, IMHO, the API is more
user-friendly. (Disclaimer: I wrote the majority of it so I am completely
biased 🙂
Regards,
Matt J
[1] https://commons.apache.org/proper/commons-geometry/
[https://avatars.githubusercontent.com/u/47359?s=400&v=4]<
https://github.com/apache/commons-geometry/blob/master/commons-geometry-euclidean/src/main/java/org/apache/commons/geometry/euclidean/twod/Line.java#L370
apache/commons-geometry<
https://github.com/apache/commons-geometry/blob/master/commons-geometry-euclidean/src/main/java/org/apache/commons/geometry/euclidean/twod/Line.java#L370
Apache Commons Geometry. Contribute to apache/commons-geometry development
by creating an account on GitHub.
github.com
________________________________
From: Patrik Karlström <[email protected]>
Sent: Thursday, March 18, 2021 3:42 AM
To: [email protected] <[email protected]>
Subject: Re: [math] 2D Line getOffset and natural orientation
Oh, scratch that!
I had three parallel lines and picked the wrong pair (and the correct
values came from another calculation).
Still interested in "natural orientation" though.
Den tors 18 mars 2021 kl 07:19 skrev Patrik Karlström <[email protected]>:
Sometimes (50/50?) I'm getting an unexpected signum from
org.apache.commons.math3.geometry.euclidean.twod.Line.getOffset(Line
line).
The absolute value itself is correct.
From the javadoc:
"The offset is 0 if both lines are the same, it is positive if the
line is on the right side of the instance and negative if it is on the
left side, according to its natural orientation."
I suspect my problem relates to "according to its natural orientation."
What is a natural orientation and what can I do to adapt to it, when
to reverse my lines? If that's the case.
https://commons.apache.org/proper/commons-math/javadocs/api-3.6.1/org/apache/commons/math3/geometry/euclidean/twod/Line.html#getOffset(org.apache.commons.math3.geometry.euclidean.twod.Line)
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