We ran into performance problems when we put a site that was pretty 
couchdb-lucene heavy into production. The query times in couchdb-lucene were 
fast, but we believe it was all those concurrent queries that killed 
performance, since they all had to go through this single externals pipe to 
couchdb-lucene. Using the _changes feed as couchdb-lucene's input sounds like a 
good idea, but then couchdb-lucene queries also need to be going directly to 
the couchdb-lucene instance, right? I believe it supports that now, but 
applications may need to be modified for this. Or is there a way that this 
could still go through the current _fti URL's (without adding some mod_rewrite 
like magic).

Nils.
________________________________________
Van: Robert Newson [[email protected]]
Verzonden: dinsdag 27 juli 2010 23:41
Aan: [email protected]
Onderwerp: Re: external handlers are not in sync with commits

reading _changes instead of using the (deprecated?) externals feature
would avoid the problem?

B.

On Tue, Jul 27, 2010 at 10:37 PM, J Chris Anderson <[email protected]> wrote:
>
> On Jul 27, 2010, at 2:30 PM, Norman Barker wrote:
>
>> Hi,
>>
>> I have written couchdb-clucene
>> (http://github.com/normanb/couchdb-clucene) and am doing a lot of
>> testing with heavy datasets where I am sending a bulk doc request with
>> 10 docs at a time, a couple of these every second for a couple of
>> minutes.
>>
>> Very quickly couchdb backs up and hogs the cpu since the database
>> commit and return doesn't wait for an external handler to do its job.
>> The model of fire and forget is fine and I like it, very similar to
>> JMS, however since the external process is a singleton it has to be
>> very quick to keep up with load or the system slowly backs up.
>>
>> Is there a way to either define a pool of externals, or to change the
>> default behaviour from fire and forget?
>>
>
> Yes, but involves feature development for CouchDB. Essentially we need the 
> externals protocol to be non-blocking. There is a thread on dev@ that touches 
> on this. I'm not sure who wants to own making the patch, but the technical 
> requirements are pretty well known.
>
> Thank you for working on something so awesome!
>
> Chris
>
>> thanks,
>>
>> Norman
>
>

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