Egads I've created a monster - honestly it was just my sick sense of humour, nothing else. I just read the logging as a fact paragraph and replied to that, didn't read the bit about backward chaining.

Mark

Adrian Bigland wrote:
Sorry guys,

I think I'm giving the wrong impression here - I really have a serious
question and don't intend to upset anyone. I'll reply to the appropriate
message in a moment, and hopefully you will see where I am coming from.



"Hamu, Dave" <[EMAIL PROTECTED] To: <[email protected]> .com> cc: Subject: RE: [drools-user] input validation in rules used by JSR-94 clients 10/11/2005 15:39 Please respond to user



I have researched it.  I have done it.  I advertised no claims in terms
of performance, however, if done sensibly there is no problem
accomplishing what Adrian was inquiring about with Drools with good
performance, however, it is clear to me that Adrian's issue has nothing
to do with rules engines and Drools.  It has to do with his private
war...  Dave has left the room (insofar as this discussion is
concerned).

Best Regards,

Dave

-----Original Message-----
From: Mark Proctor [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 10, 2005 8:35 AM
To: [email protected]
Subject: Re: [drools-user] input validation in rules used by JSR-94
clients

I haven't really researched this but while each can do vice versa,
neither is as fast as if it was native - with backward chaining
emulating forwarding chaining being slower than the other way around.

Mark
Hamu, Dave wrote:
I think that you can easily do forward chaining and backward chaining
with Drools.  For that matter, you can achieve forward chaining with a

backward chaining engine and vice-versa...

-----Original Message-----
From: Adrian Bigland [mailto:[EMAIL PROTECTED]
Sent: Thursday, November 10, 2005 5:17 AM
To: [email protected]
Subject: Re: [drools-user] input validation in rules used by JSR-94
clients

It just occurred to me that validation may be more of a
backward-chaining concept. You have a goal, i.e. a valid input set for

the rules, and want to prove that the current set is actually valid.

Is it right that a pure forward chaining rule engine will have
difficulty handling the absence of things?

I've been using JRules in the recent past, which has rules that match
working memory itself if it contains a certain number of instances of
a class - or if there are none. This sort of thing made validation
rules easier to write. It also had initial and final actions which
provided some mode support for free. However, I got the feeling that
the implementation was becoming complicated and less 'pure' whatever
that means.

Maybe the answer is to write rules that match working memory, then -
and perhaps supply a working memory implementation that can count
instances for you.





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