Yes, that is to be expected. Stream 2 should only send the watermark once the elements with a timestamp lower than the watermark have been sent as well.
On Thu, 21 Jul 2016 at 13:10 Sameer W <sam...@axiomine.com> wrote: > Thanks, Aljoscha, > > This what I am seeing when I use Ascending timestamps as watermarks- > > Consider a window if 1-5 seconds > Stream 1- Sends Elements A,B > > Stream 2 (20 seconds later) - Sends Elements C,D > > I see Window (1-5) fires first with just A,B. After 20 seconds Window > (1-5) fires again but this time with only C,D. If I add a delay where I lag > the watermarks by 20 seconds, then only one instance of the Window (1-5) > fires with elements A,B,C,D. > > Sameer > > On Thu, Jul 21, 2016 at 5:17 AM, Aljoscha Krettek <aljos...@apache.org> > wrote: > >> Hi David, >> windows are being processed in order of their end timestamp. So if you >> specify an allowed lateness of zero (which will only be possible on Flink >> 1.1 or by using a custom trigger) you should be able to sort the elements. >> The ordering is only valid within one key, though, since windows for >> different keys with the same end timestamp will be processed in an >> arbitrary order. >> >> @Sameer If both sources emit watermarks that are correct for the elements >> that they are emitting the Trigger should only fire when both sources >> progressed their watermarks sufficiently far. Could you maybe give a more >> detailed example of the problem that you described? >> >> Cheers, >> Aljoscha >> >> >> On Thu, 21 Jul 2016 at 04:03 Sameer Wadkar <sam...@axiomine.com> wrote: >> >>> Hi, >>> >>> If watermarks arriving from multiple sources, how long does the Event >>> Time Trigger wait for the slower source to send its watermarks before >>> triggering only from the faster source? I have seen that if one of the >>> sources is really slow then the elements of the faster source fires and >>> when the elements arrive from the slower source, the same window fires >>> again with the new elements only. I can work around this by adding delays >>> but does merging watermarks require that both have arrived by the time the >>> watermarks progress to the point where a window can be triggered? Is >>> applying a delay in the watermark the only way to solve this. >>> >>> Sameer >>> >>> Sent from my iPhone >>> >>> On Jul 20, 2016, at 9:41 PM, Vishnu Viswanath < >>> vishnu.viswanat...@gmail.com> wrote: >>> >>> Hi David, >>> >>> You are right, the events in the window are not sorted according to the >>> EventTime hence the processing is not done in an increasing order of >>> timestamp. >>> As you said, you will have to do the sorting yourself in your window >>> function to make sure that you are processing the events in order. >>> >>> What Flink does is (when EventTime is set and timestamp is assigned), it >>> will assign the elements to the Windows based on the EventTime, which >>> otherwise (if using ProcessingTime) might have ended up in a different >>> Window. (as per the ProcessingTime). >>> >>> This is as per my limited knowledge, other Flink experts can correct me >>> if this is wrong. >>> >>> Thanks, >>> Vishnu >>> >>> On Wed, Jul 20, 2016 at 9:30 PM, David Desberg <david.desb...@uber.com> >>> wrote: >>> >>>> Hi all, >>>> >>>> In Flink, after setting the time characteristic to event time and >>>> properly assigning timestamps/watermarks, time-based windows will be >>>> created based upon event time. If we need to process events within a window >>>> in event time order, we can sort the windowed values and process as >>>> necessary by applying a WindowFunction. However, as I understand it, there >>>> is no guarantee that time-based windows will be processed in time order. Is >>>> this correct? Or, if we assume a watermarking system that (for example's >>>> sake) does not allow any late events, is there a way within Flink to >>>> guarantee that windows will be processed (via an applied WindowFunction) in >>>> strictly increasing time order? >>>> >>>> If necessary, I can provide a more concrete explanation of what I >>>> mean/am looking for. >>>> >>>> Thanks! >>>> David >>> >>> >>> >