Biao: I am asking this question, just to understand the impact and best practices around it. The state I am referring to it the objects that are passed to evictor. https://ci.apache.org/projects/flink/flink-docs-stable/dev/stream/operators/windows.html#evictors
void evictBefore(Iterable<TimestampedValue<T>> elements, int size, W window, EvictorContext evictorContext); And you are right, I also don't see this in this information in the docs. That is the reason I wanted to find out. Thanks again for your time. Mans On Friday, July 19, 2019, 02:15:02 AM EDT, Biao Liu <mmyy1...@gmail.com> wrote: Hi, I don't find any official document about it. There are several state relevant methods in `TriggerContext`. I believe it's absolutely safe to use state in `Trigger` through `TriggerContext`. Regarding to `Evictor`, there is no such methods in `EvictorContext`. After taking a glance on relevant codes, I guess it's OK for now. But I suggest do not manipulate state in `Evictor` until there is an official guarantee. BTW, I'm just wondering why do you want to manipulate state in `Evictor`? If your requirement is reasonable, maybe we could support it officially. M Singh <mans2si...@yahoo.com> 于2019年7月14日周日 下午9:07写道: Hi: Is it safe to manipulate the state of an object in the evictor or trigger ? Are there any best practices/dos and don't on this ? Thanks