Thanks Dawid. As I see in the code the buffered storage in between watermarks
is stored in /MapState<Long, List&lt;IN>> elementQueueState /variable in
/class CepOperator/. My question is, if we use rocksDb or some other state
backend then would this state be stored on that and checkpointed ? or is it
always in the heap for faster access ?
Also since this storage is between the watermarks, in a high volume
application a watermarking strategy becomes important, is that correct
assumption ?



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