I'm interested in hearing about the differences in loading using the edge and vertex inputs. In particular, I have a few questions:
1) How can vertex state be set using edge input format? 2) How are vertices with only in-edges initialised using edge input format? 3) Is either vertex or edge input more efficient for loading? I guess less needs to be shuffled around the network using vertex input? 4) If your adjacency list for vertex input is pre-partitioned, does this decrease loading time as again vertices don't need to be shuffled across the network? Thanks in advance for any help. Peter
