Hi,
I am using BytesWritables as messages and vertex IDs. The strange thing is
when I send a message or create a new vertex, a 0 is appended to my
original byte array. From my log I can see that I am sending the correct
data and in the next superstep I get my array with an appended 0. Does
anybody have an idea what might be causing that?

Cheers,
Christian

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