Hi everyone, I just switched from using SimplePartition to using ByteArrayPartition to save memory, but now my code does not work as expected. I narrowed the problem down to edge removal. I'm not sure exactly why but calling vertex.removeEdge(id) doesn't behave as it does with SimplePartition. It doesn't throw an exception or anything, it just doesn't seem to correctly remove edges. Does anyone know if this might be a bug from the 1.1.0 release? I couldn't find anything and I'm not sure if this should be going out to the developer or user listserv, so forgive me.
Best, Matthew
