akorensh wrote
>   The issue you described is a bit different from the original topic.
>    This one deals with incorrect lostPartitions() count

Sorry about that. As I mentioned I have two different behaviors, hence the
mess up. I am trying to reproduce the original issue, the one I am
experiencing in my project, in a toy project but I have not been able yet. I
can't figure out why.

Thank you.



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