Is there an n-dimensional point-to-line or point-to-vector or point-to-ray
distance method somewhere?

Is this the easiest to do?
http://mathforum.org/kb/message.jspa?messageID=1072518&tstart=0

For the truly obsessed: N-dimensional CGI artifacts such as normals,
bounding boxes, etc.
http://www.cs.indiana.edu/pub/hanson/Siggraph01QuatCourse/ggndgeom.pdf

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