Is there an n-dimensional point-to-line or point-to-vector or point-to-ray distance method somewhere?
Is this the easiest to do? http://mathforum.org/kb/message.jspa?messageID=1072518&tstart=0 For the truly obsessed: N-dimensional CGI artifacts such as normals, bounding boxes, etc. http://www.cs.indiana.edu/pub/hanson/Siggraph01QuatCourse/ggndgeom.pdf
