I think many can agree that *this is a useful feature, but be forewarned, "Thar 
be dragons in this space!" 

There is a high degree of variability across GPU's, their abilities, and apis. 
That shouldn't deter folks, but it may be wise to leverage other communities on 
how they approached this problem, and learn from their wisdom as well as 
mistakes. 

- Simpler is better 
- Think non-fungible 
- Script for discovery 

A couple of quick refs: 
older ref: https://htcondor-wiki.cs.wisc.edu/index.cgi/wiki?p=HowToManageGpus 
http://techblog.netflix.com/2014/02/distributed-neural-networks-with-gpus.html 
I'll let Erik point out the other refs, he has spent a large amount of time in 
this area, and has looked @ (N) resources. 

Cheers, 
Tim 

----- Original Message -----

> From: "Muhuan Huang" <[email protected]>
> To: [email protected]
> Sent: Sunday, March 23, 2014 11:53:53 PM
> Subject: Adding GPUs/FPGAs into the resources

> Dear Mesos users,

> I think it's great if Mesos can handle resources such as GPUs and FPGAs. So
> I'm wondering that has anyone ever tried to include GPUs/FPGAs as one of the
> resources, or is it somewhere in the Mesos roadmap?

> If not, I'd very much appreciate if anyone can shed some light on the changes
> needed in the source code. From my understanding, master/slave.cpp are the
> major pieces of the code that need modifications?

> Thanks,
> Muhuan

-- 
Cheers, 
Tim 
Freedom, Features, Friends, First -> Fedora 
https://fedoraproject.org/wiki/SIGs/bigdata 

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