In programming, a gotcha is a feature of a system, a program or a programming language that works in the way it is documented but is counter-intuitive and almost invites mistakes because it is both enticingly easy to invoke and completely unexpected and/or unreasonable in its outcome.
[EMAIL PROTECTED] sent the following on 11/6/2007 10:31 PM: > BJ > > This did not make a lot of sense, can you rephrase it? > > Skip > > -----Original Message----- > From: BJ Freeman [mailto:[EMAIL PROTECTED] > Sent: Tuesday, November 06, 2007 7:03 PM > To: [email protected] > Subject: Gotchas for SECAS's > > > I have read in code about not running and SECAS because it would cause > problems with an seca. > > is there a documentations of best practices on creating SECAS. Hopefully > one that covers gotchas. > > :) > > > >
