In programming, a gotcha is a feature of a system, a program or a
programming language that works in the way it is documented but is
counter-intuitive and almost invites mistakes because it is both
enticingly easy to invoke and completely unexpected and/or unreasonable
in its outcome.


[EMAIL PROTECTED] sent the following on 11/6/2007 10:31 PM:
> BJ
> 
> This did not make a lot of sense, can you rephrase it?
> 
> Skip
> 
> -----Original Message-----
> From: BJ Freeman [mailto:[EMAIL PROTECTED]
> Sent: Tuesday, November 06, 2007 7:03 PM
> To: [email protected]
> Subject: Gotchas for SECAS's
> 
> 
> I have read in code about not running and SECAS because it would cause
> problems with an seca.
> 
> is there a documentations of best practices on creating SECAS. Hopefully
> one that covers gotchas.
> 
> :)
> 
> 
> 
> 

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