> If not enough inventory the item becomes back
> ordered?

Well, that's what the current code does, but is that what you want to have
it do?

I would think so, we could add an additional check up front to see if
inventory is available at the facility but with that flow the app should
then probably NOT allow the order to be generated with the selected product.
I would rather allow the system to generate the order with the current flow
of: Generate order -> check/reserve inventory -> change status of order and
item.

We have also built a custom product selector which displays products by
product id, facility, ATP, QOH (essentially a grouping of the inventory item
entity).

Putting the facility Id on the order item ship group I agree is a good idea
as facility really does belong with the ship group info.

Len 
-----Original Message-----
From: David Jones [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, July 30, 2008 3:33 PM
To: [email protected]
Cc: Nick Rosser; Dave Tenerowicz; [EMAIL PROTECTED]
Subject: RE: Creating Single orders whcih have products thatneed to ship
from differnt facilities



On Wed, 30 Jul 2008 15:23:47 -0400, "Len" <[EMAIL PROTECTED]> wrote:
> I intended for the user to specify the intended facility.  Once the id has
> been saved on the order item the reservation services would treat the item
> as always except for the fact that it would simply know which facility to
> check reservations against.  

Okay, that sounds fine then. A new field would probably be needed, something
like "desiredFacilityId".

To make it more flexible, could we put it on the OrderItemShipGroupAssoc
entity? That would make it possible to specify multiple desired facilities
for a single OrderItem if the OrderItem is split among multiple ship groups.

We might even be able to simplify it and put it on the OrderItemShipGroup
and just say all item in that ship group should ship from the given
facility. That would be easier to implement, but would be more
restrictive... so nevermind, let's put it on the OrderItemShipGroupAssoc
entity.

> If not enough inventory the item becomes back
> ordered?

Well, that's what the current code does, but is that what you want to have
it do?

-David







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