Thanks everyone for your quick response! I think I will be able to do it
now.


Regards,

Kaanya, Vitthal Kaanya!


On Tue, Jul 30, 2013 at 10:46 PM, Skip <[email protected]> wrote:

> This is my experience as well.  One other thing though is bandwidth
> constraints.  Feeding marginally useful images to a bandwidth constrained
> device makes the application less responsive.  So, some javascript
> "sniffing" is useful when this is the case and building the page with some
> <#if> ftl is helpful in solving this problem.
>
> Skip
>
> -----Original Message-----
> From: Jacques Le Roux [mailto:[email protected]]
> Sent: Tuesday, July 30, 2013 7:51 AM
> To: [email protected]
> Subject: Re: Formal Discussion
>
>
> I think Paul as a point here, but I was reading Paul's comment in this 6
> months old thread http://markmail.org/message/3a5cdvxucijkf4mw and
> wondered
> about it.
> Because it sounded like opening a can of worms to me. So I asked advice to
> someone who knows far better current UI tricks and trends than me.
>
> Here is what she said:
> <<Javascript has its uses (e.g. exchanging images for high rez screens for
> higher resolution images) but in most cases Responsive Solutions will be
> CSS
> based with maybe some javascript to do some stuff in smaller screens for
> opening and closing things.
> As for max-width: the trend with responsive design has been to make it look
> good on all sizes of screens, meaning you either work from your smallest
> version (mobile first) or the largest (desktop first) and then put
> breakpoints as your design needs them. Not as devices change because device
> pixel sizes change at a rate that is not sustainable to maintain. That is
> also why user agent sniffing and device sniffing is not a good idea.
> Samsung
> alone has a range of a 100 or so smartphones. Chances that you are sniffing
> all correctly is almost 0. Just for a short look at what a range of pixels
> we are talking: http://screensiz.es/phone. And that is leaving "strange"
> devices, like a car monitor, a PS Vita, a Nintendo wii, your refrigerator,
> etc., out of the equation...
> We are moving towards a world where you have to design apart devices,
> purely
> based on pixel widths and showing everything in a visually pleasing way.
> That is why, imo, only a truly fluid layout can survive that will adapt to
> any screen width>>
>
> I believe she is quite right, things are evolving far to fast (er, screen
> resolutions ;o) to try to follow them...
>
> Jacques
>
> ----- Original Message -----
> From: "Paul Piper" <[email protected]>
> To: <[email protected]>
> Sent: Tuesday, July 30, 2013 3:48 PM
> Subject: Re: Formal Discussion
>
>
> > Hi Ted,
> >
> > the difference between adaptive and responsive is as follows:
> >
> > Adaptive is modified with specific screens in mind - in the case of the
> link
> > shared 450px. Anything in between is not covered, as I pointed out in
> > another thread a while ago. Hence it doesn't work for any device not
> fitting
> > the target spec - tablets, android phones, phones held sideways etc.
> >
> > Responsive on the other hand adapts itself to the different screen sizes,
> > stretches and modifies the look and feel entirely for a broader range of
> > devices.
> >
> > As a quick reference, have a look at:
> >
>
> http://stackoverflow.com/questions/14831530/responsive-design-vs-adaptive-de
> sign
> >
>
> http://www.symphonyonline.co.uk/design/item/responsive-layout-vs-adaptive-la
> yout-whats-the-difference
> >
> > You can achieve an optimal UX with both implementations, but they
> certainly
> > aren't the same. The former also requires alot of work and constant
> > modification.
> >
> > As far as the bigfish promotion is concerned, I am fine with people
> showing
> > their products, but blatantly promoting it on every post is just not my
> cup
> > of tea. Nuff said...
> >
> > Cheers
> >
> >
> >
> > --
> > View this message in context:
> http://ofbiz.135035.n4.nabble.com/Formal-Discussion-tp4643139p4643149.html
> > Sent from the OFBiz - User mailing list archive at Nabble.com.
>
>

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