Ohh. Thanks!

Thanks!


*Alvin Chyan*Sr. Software Engineer, Data
901 Marshall St, Suite 200, Redwood City, CA 94063


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On Fri, Mar 11, 2016 at 10:08 AM, Alejandro Abdelnur <[email protected]>
wrote:

> No it would not. a day follows DST rules, a minute does not.
>
> thx
>
> On Fri, Mar 11, 2016 at 1:04 PM, Alvin Chyan <[email protected]> wrote:
>
> > As a follow up question, is this auto-handling of daylight savings only
> if
> > we use "${coord:days(1)}"? Would frequency="${coord:minutes(160)}" also
> > work?
> >
> > Thanks!
> >
> >
> > *Alvin Chyan*Sr. Software Engineer, Data
> > 901 Marshall St, Suite 200, Redwood City, CA 94063
> >
> >
> > turn.com <http://www.turn.com/>   |   @TurnPlatform
> > <https://twitter.com/@TurnPlatform>
> >
> > This message is Turn Confidential, except for information included that
> is
> > already available to the public. If this message was sent to you
> > accidentally, please delete it.
> >
> > On Fri, Mar 11, 2016 at 12:31 AM, Morgrim Murdargent <
> > [email protected]> wrote:
> >
> > > Hello Jagat.
> > >
> > > Thanks for this answer.
> > >
> > > I already readed the documentation but I didn't understand it ;-)..
> > >
> > > But indeed, if I read the paragraphe 7.2. Handling Timezones with
> > Daylight
> > > Saving Time, for the first use-case, the one that interests me because
> > the
> > > coordinator is daily, it is written the following information :
> > > ###
> > > Because the ${coord:days(1)} EL function is used to specify the job
> > > frequency, each coordinator action will be materialized (created) at
> > 00:00
> > > EST5EDT regardless of timezone daylight-saving adjustments (05:00 UTC
> in
> > > Winter and 04:00 UTC in Summer)
> > > ###
> > >
> > > So, the coordinator action will be created at :
> > > - 05:00 UTC in Winter time (DST disabled)
> > > - 04:00 UTC in Summer Time (DST enabled).
> > >
> > > UTC = GMT.
> > >
> > > In Winter Time, France is in GMT+1
> > > In Summer Time, France is in GMT+2
> > >
> > > It means that :
> > > - 05:00 UTC means 06:00 GMT+1 in France in Winter Time
> > > - 04:00 UTC means 06:00 GMT+2 in France in Summer Time
> > >
> > > So normally, if I understood well, I shoudln't have any visible
> > > modification of the hour launch, no ?
> > > It seems native in Oozie ?
> > >
> > > Thank you in advance for your help.
> > >
> > > Best regards.
> > >
> > > Morgrim
> > >
> > > On Thu, Mar 10, 2016 at 8:36 AM, Jagat Singh <[email protected]>
> > wrote:
> > >
> > > > Hi,
> > > >
> > > > Did you see
> > > >
> > > >
> > > >
> > >
> >
> https://oozie.apache.org/docs/4.2.0/CoordinatorFunctionalSpec.html#a7._Handling_Timezones_and_Daylight_Saving_Time
> > > >
> > > > Thanks,
> > > >
> > > > Jagat Singh
> > > >
> > > > On Wed, Mar 9, 2016 at 10:13 PM, Morgrim Murdargent <
> > > > [email protected]
> > > > > wrote:
> > > >
> > > > > Hello !
> > > > >
> > > > > We will soon have the activation of the daylight saving time here.
> > (at
> > > > the
> > > > > end of March)
> > > > >
> > > > > It means that France will switch its timezone from GMT+1 to GMT+2.
> > > > >
> > > > > In October, when we had the deactivation of DST, we switched from
> > GMT+2
> > > > to
> > > > > GTM+1. We noticed that all the coordinators were launching at the
> > wrong
> > > > > hour.
> > > > >
> > > > > Example : a coordinator usually launching once a day at 3 pm when
> DST
> > > is
> > > > > enabled, was launching jobs at 2 pm when DST was disabled.
> > > > >
> > > > > So we think we will encounter this problem again at the end of
> March
> > > when
> > > > > DST will be activated but in the other direction.
> > > > >
> > > > > Some of our coordinators are launching once a day. We want them to
> > > always
> > > > > launch at the system hour. I mean, if a coordinator launches once a
> > day
> > > > at
> > > > > 3 pm during winter time (GMT+1), I want it to launch at 3 pm during
> > > > summer
> > > > > time (GMT+2).
> > > > >
> > > > > Is it possible ?
> > > > >
> > > > > I read the documentation in Oozie to handle the DST, but it did not
> > > > answer
> > > > > to my use case (or maybe I didn't understand ^_^).
> > > > >
> > > > > BR.
> > > > >
> > > > > Morgrim.
> > > > >
> > > >
> > >
> >
>

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