I'm going to look into the viewport and scrollbar objects.
Bob On Thu, Mar 25, 2010 at 8:38 AM, Robert Piotrowski <[email protected]>wrote: > I tried mapping to display and also tried parent, parent/parent, > parent/parent/parent etc. > > It's not linear so I can't "adjust" the x&y coordinates for the popup with > something like x+100 or x-150, etc. > > Getting the bounds of the textinput and subtracting the scrolled distance > would do the trick. I just need to get that scrolled distance. Is that > even possible, or is that handled by the skin and out of reach from the > TextInput object? > > > > Bob > > > > On Wed, Mar 24, 2010 at 3:52 PM, Greg Brown <[email protected]> wrote: > >> > Should the ancestor be something else? I used the top window on the >> display because that is the window that opens the popup. >> >> I generally use the display, because window location (including your >> popup) is relative to the display. >> >> >
