Let me look into that. Maybe we can handle the ENTER key in keyTyped().

On Dec 4, 2010, at 12:07 AM, ocean ocean wrote:

> Greg,
> 
> This seems to work with TextInputs but not with TextAreas. When TextAreas 
> have focus it looks like they're consuming the ctrl+enter keypressed event. 
> Any other ideas? Is the only way to do, as Chris mentioned, somehow attaching 
> a listener to every component in the form?
> 
> 
> On Sat, Nov 27, 2010 at 9:15 AM, Greg Brown <[email protected]> wrote:
> I sent a reply to this last night but apparently it never came through. Try 
> listening for keyPressed() instead. That shouldn't be consumed by the text 
> inputs. Also, I'd suggest attaching the listener to the form instead of the 
> window if there is no reason not to.
> 
> On Nov 26, 2010, at 8:19 PM, ocean ocean wrote:
> 
> > I'm still having a lot of trouble implementing the default button 
> > functionality. Basically I'd like to have the user be able to type 
> > 'ctrl-enter' in various forms and have this automatically click on an 'OK' 
> > button that causes the form to be submitted. This seemed to have been 
> > working before but now it doesn't. I've tried adding a ComponentKeyListener 
> > to both a Dialog and a Window (obtained via Dialog.getWindow()), that 
> > reacts to ctrl-enter eg:
> >
> > dialog.getWindow().getComponentKeyListeners().add(
> >                 new ComponentKeyListener.Adapter() {
> >
> >                     @Override
> >                     public boolean keyTyped(Component component, char 
> > character) {
> >                         if (character == Keyboard.KeyCode.ENTER && 
> > Keyboard.isPressed(Modifier.CTRL)) {
> >                             System.out.println("*** ctrl-enter pressed");
> >                             return true;
> >                         } else {
> >                             return false;
> >                         }
> >                     }
> >                 });
> >
> > The problem seems to be that for forms that have TextInputs, this logic 
> > doesn't work when those TextInputs have focus. In this case the TextInputs 
> > consume the event. Is there a way to get my hands on the key typed before 
> > any controls in the window/dialog consume it?
> 
> 

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