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No worries at all, thank you for the tips.  My project is a
graphics-heavy adaptation of a board game, which I imagine is far from
the most common Pivot use case.  I'll look into making my own classes,
or maybe adapting and re-using the old classes from Pivot < 2.0.
Congrats on the new version!

On 01/14/2011 07:53 AM, Greg Brown wrote:
> Oh no! Sorry about that.
> 
> Pivot 2.0 still supports "immediate mode" drawing. You can do this in a 
> couple of ways, but the easiest is to create a class that extends Panel and 
> overrides paint(). Then you can use the drawing operations on the Graphics2D 
> object passed to the method to draw your shapes. Pivot's "shape DOM" classes 
> were mostly just wrappers around the drawing primitives in java.awt.geom 
> anyways.
> 
> Hope this helps.
> 
> Greg
> 
> On Jan 14, 2011, at 12:17 AM, Clint Gilbert wrote:
> 
> From the sound of things on
> 
> https://cwiki.apache.org/PIVOT/major-feature-changes-between-15x-and-20.html
> 
> I was one of the few people who used the "shape DOM" classes from
> org.apache.pivot.wtk.media.drawing.  I found the new Drawing and
> SVGDiagramSerializer classes but those seem (at a glance) to require
> loading up an SVG file from a stream.  Is that so?  Is there a way in
> Pivot 2.0 to draw simple shapes programatically, as was possible in
> Pivot 1.5?
> 
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