What is the best path for doing development on Pivot itself? I downloaded the sources and imported the project into Eclipse and followed the BUILD file steps for setup, so I'm guessing that's it. Where is the GitHub repo? I would have preferred to fork so I can send you pull requests if I come up with anything useful, and so I get version control out-of-the-box.
I want to try the 3D acceleration to see if it helps with my performance issues. Right now things are fast enough on my Windows 8.1 machine with Celeron CPU, but only just, and I'd like to see if getting at the hardware acceleration makes things unquestionably snappy. It would also be cool to see, once XWayland becomes more developed on the Raspberry Pi, if pushing the graphics load to hardware improves anything on there. Thanks for taking the time to reply =) Cheers, --E On Thu, Oct 24, 2013 at 5:54 AM, Sandro Martini <sandro.mart...@gmail.com>wrote: > Hi Erik, > sorry for the delay ... > > Yes, it was an old thread, but none of us did firther work/experiments on > this. > If you have some time, could be an interesting this to look ... but > I'm sorry, I won't have so much time (nor enough knowledge on JOGL) to > help on this if not for small things. > For example you could do a fork of Pivot sources (maybe at GitHUB, > where Pivot sources have a GIT mirror) and then give us some reference > so we can look at your changes. > > Why do you need JOGL support, are you wrint apps that use 3D features, > or only you need OpenGL-accelerated graphics ? > > Tell us :-) ... thanks. > > Bye >