Hi Danijel,

I think your description of the expected behavior of Trident primitives is
correct. I'm interested in understanding the issue you describe,  could you
share some code so we can have a look?

Svend


On Thu, Feb 13, 2014 at 9:20 PM, Danijel Schiavuzzi <[email protected]>wrote:

> Hi,
>
> I'm experimenting a little with a TridentState implementation which
> persists state in a RDBMS (SQL) database, and it's working fine using
> paralellismHint(1).
>
> However, increasing the TridentState paralellism leads to database
> deadlocks, which is unusual since I thought that, by using groupBy() before
> persistentAggregate(), I was making sure that every TridentState instance
> receives a stream of distinct values at any given point in time -- so that
> every instance updates those distinct keys in the database (i.e. distinct
> table rows), thus avoiding any database concurrency issues. Apparently,
> this does not work as intended.
>
> Before I continue my research any further, I'd welcome any info or hint on
> avoiding these deadlocks. Should I improve my TridentState implementation
> somewhere? I see that the State is passed the partitionIndex and
> numPartition parameters on initialization, which I currently don't use --
> and which I suppose are the key to implementing paralellism right?
>
> Also, could you recommend an example TridentState implementation which got
> the paralellism right?
>
> Any help is appreciated,
>
> --
> Danijel Schiavuzzi
>

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