I was looking at the patch, and it is fantastic! Very inlined with what I would 
have hoped for thrift (i.e. a boost::asio implementation)

Me wondering whether re-submitting the patch, on top of actual thrift trunk, 
would have more chances to go in this time. I did not read yet the arguments 
that lead to suspend it, but from what I see the boost::asio implementation is 
fairly large, and would benefit IMHO to:

- create a parallel structure, for easy integration, and comparison sake 
between libevent/threadpool.
- make it a linux/windows/mac story, not windows-only (or may be I'm 
misunderstanding the purpose for the patch)
- integrate/enhance the existing thrift test infrastructure with the stress 
program you created (as opposed to something else, not sure what I'm saying 
here)

Let me know if I could help somehow, I would love to work on a github fork on 
this matter (may be helping Peace?!), with the goal to present a case to Roger 
and al, and all the thrift developers.

One feature I did not see though, is the usage of thread pool for client 
connections: I guess it would not be too hard to implement, but I digress.

alex

-----Original Message-----
From: Rush Manbert [mailto:[email protected]] 
Sent: Friday, December 02, 2011 6:07 PM
To: [email protected]
Subject: Re: Pipe transport for Windows

Hi Peace,

No, I'm sorry to say that none of that code ever got brought into the trunk. We 
use it, and I know of a couple other commercial sites that use it as well, but 
that's all. (Although an interesting side effect is that I get occasional job 
offer feelers that are obviously motivated by someone knowing about that code.)

If you take a look at the 591 JIRA, you will see a file named 
"thrift-818530-patched.zip". That has the patch applied to the thrift source 
tree at svn rev 818530, which was current when I submitted it. So you can just 
download that and unzip it.

I don't know how well it meshes with the current sources, and if you have 
already done the work it's probably not that useful to you anyway, but it's 
written in the Thrift style, and is just another socket type that can be used 
with the other pieces. We use it all the time in our code.

One thing I'll mention that might be helpful to you. When I was doing my 
Windows port the most useful test I found was the stress test program. It can 
really hammer on the server side and it revealed quite a few bugs for me. My 
patched code includes a greatly (IMHO) improved version of the stress test that 
can use many different server and socket types, including the domain sockets 
and named pipe sockets. You'd have to make some changes, because I put the two 
types under (IIRC) TLocalSocket or some such, so the code that uses it can be 
cross platform. But it might be worth your while to see if it can help you. I 
found a lot of strange, undocumented named pipe behaviors that way.

Best regards,
Rush

On Dec 2, 2011, at 12:32 PM, Peace wrote:

> Rush - Would you mind uploading your individual files (not in patch form) 
> relevant to the pipes code? Did you incorporate it into the TSocket 
> transport?  I appreciate your work in this area and apologize for overlooking 
> 591. I may have viewed it a while ago and there has been so much activity on 
> the Windows front that I assumed its contents had been incorporated by now.
> 
> 
> Alex - Thanks for the example code and suggesting boost::asio (same to Rush). 
> Is your approach intended to create a new server type?
> 
> 
> 
> Architecturally my preference is for an independent pipe transport that can 
> be mixed & matched with any server. Well, any server that accepts a Thrift 
> transport. With the Windows fix for 'regular' servers (THRIFT-1433), I am 
> able to pass either TSocket / TServerSocket -or- TPipe / TServerPipe 
> transports to the same TThreadPoolServer (TPipe is my unsubmitted named pipe 
> transport). It just works by leveraging Thrift's layered architecture.
> In the process of creating the pipe transport, I spent a good amount of time 
> wading through the T[Server]Socket code trying to understand how the 
> callbacks were processed. The TPipe transport is far less wordy by 
> comparison. Cramming windows pipes into the existing TSocket transport would 
> add to its complexity making it that much more difficult to maintain & debug. 
>  I'm not intimately familiar with programming Unix domain sockets but at a 
> high level it seems to mesh directly with sockets calls. It would make sense 
> for that to stay there since it leverages so much of the TSocket code.  
> Windows named pipes are quite a different beast though and TSocket isn't the 
> best fit.
> 
> 
> I've been fortunate to be able to take the time to work on pipes but work 
> priorities will change soon. I'd hate to see this implementation fall by the 
> wayside as it seems to be working well and is cleanly partitioned from other 
> modules.
> 
> 
> -Peace
> 
> 
> 
> ________________________________
> From: Rush Manbert <[email protected]>
> To: [email protected] 
> Cc: 'Peace' <[email protected]> 
> Sent: Friday, December 2, 2011 1:04 PM
> Subject: Re: Pipe transport for Windows
> 
> I don't want to be snarky, but you guys who are interested in having WIndows 
> libraries are slowly reproducing the work I already did and submitted as part 
> of https://issues.apache.org/jira/browse/THRIFT-591.
> 
> This includes a full ASIO based implementation of local sockets, implemented 
> as Unix domain sockets on *nix, and Windows named pipes on Windows. It won't 
> apply against the current sources, but the named pipe stuff was all new code 
> anyway.
> 
> - Rush
> 
> On Dec 2, 2011, at 10:47 AM, Alex Parenteau wrote:
> 
>> Hi Peace,
>> 
>> I would use boost::asio, and use the ability of it to handle Windows/Posix 
>> file descriptors.
>> 
>> Below are some snippets of code that might help illustrate this (don't try 
>> to compile!)
>> 
>> I don't know much of the pipe transport in thrift, so this may not be 
>> applicable to your question.
>> 
>> As an orthogonal thought, I was wondering if anybody has put some thought 
>> around using boost::asio for async thrift servers (right now using libevent).
>> 
>> Regards,
>> alex
>> 
>> #include <boost/asio.hpp> 
>> #include <boost/system/windows_error.hpp>
>> 
>> #ifdef DVA_OS_WIN
>>     using boost::asio::windows::stream_handle;
>>     typedef stream_handle platform_stream;
>>     typedef HANDLE platform_descriptor;
>> #    define PIPE_EOF_ERROR_CODE boost::system::windows_error::broken_pipe
>> #else
>>     using boost::asio::posix::stream_descriptor;
>>     typedef stream_descriptor platform_stream;
>>     typedef int platform_descriptor;
>> #    define PIPE_EOF_ERROR_CODE boost::asio::error::eof
>> #endif
>> 
>>     boost::asio::io_service io_service_;
>>     platform_stream pipe_;
>>     std::vector<char> data_;
>>     bool done_;
>>     bool error_;
>>     size_t total_size_;
>>     boost::asio::strand strand_;
>>     boost::thread thread_;
>> 
>> PipeSession(platform_descriptor fd) :
>>         io_service_(), pipe_(io_service_, fd),
>> {
>> }
>> 
>> bool PipeSession ::start()
>> {
>> #ifdef LINUX
>>     for (;;)
>>     {
>>         boost::asio::posix::descriptor_base::bytes_readable command(true);
>>         pipe_.io_control(command);
>>         std::size_t bytes_readable = command.get();
>> 
>>         if(bytes_readable) {
>>             break;
>>         }
>>     }
>> #endif
>>     _thread = boost::thread(boost::bind(&PipeSession::run))
>> 
>>     return true;
>> }
>> 
>> void PipeSession ::run() {
>>     try {
>>         pipe_.async_read_some(boost::asio::buffer(data_),
>>             strand_.wrap(boost::bind(&PipeSession::handle_read,
>>             this, boost::asio::placeholders::error,
>>             boost::asio::placeholders::bytes_transferred)));
>> 
>>             std::size_t num = io_service_.run();
>> 
>>         } catch(const boost::system::system_error& e) {
>>             done_ = true;
>>             if(e.code() != PIPE_EOF_ERROR_CODE)
>>                 throw;
>>         }
>> 
>>     static platform_descriptor CreatePipeFD(const std::string& pipeName, 
>> bool readFlag) {
>> #ifdef WIN32
>>         HANDLE fd = CreateNamedPipe( 
>>             pipeName.c_str(),    // pipe name 
>>             PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED,       // read/write 
>> access TODO PIPE_ACCESS_INBOUND? PIPE_ACCESS_OUTBOUND?
>>             PIPE_TYPE_BYTE |          // byte type pipe 
>>             PIPE_READMODE_BYTE |      // byte-read mode 
>>             PIPE_WAIT,                // blocking mode 
>>             PIPE_UNLIMITED_INSTANCES, // max. instances  
>>             BUFSIZE,                  // output buffer size 
>>             BUFSIZE,                  // input buffer size 
>>             0,                        // client time-out 
>>             NULL);                    // default security attribute 
>> 
>>         if(fd == INVALID_HANDLE_VALUE) {
>>             throw std::runtime_error("CreateNamedPipe failed");
>>         }
>> 
>>         OVERLAPPED overlapped = {0};
>>         overlapped.hEvent = CreateEvent(0,TRUE,FALSE,0);
>>         if(ConnectNamedPipe(fd, &overlapped) != FALSE || GetLastError() != 
>> ERROR_IO_PENDING) {
>>             CloseHandle(overlapped.hEvent);
>>             CloseHandle(fd);
>>             throw std::runtime_error("ConnectNamedPipe failed");
>>         }
>> #else
>>         if(mkfifo(pipeName .c_str(), 0660) < 0) {
>>             throw std::runtime_error("fifo failed");
>>         }
>> 
>>         int fd = open(pipeName c_str(), (readFlag ? O_RDONLY : O_RDWR) | 
>> O_NONBLOCK);
>>         if(fd <= 0) {
>>             throw std::runtime_error("open failed");
>>         }
>> #endif
>> 
>> #ifdef WIN32
>>         DWORD waitRes;
>>         if((waitRes = WaitForSingleObject(overlapped.hEvent, LAUNCH_TIMEOUT 
>> * 1000)) != WAIT_OBJECT_0) {
>>             CloseHandle(overlapped.hEvent);
>>             CloseHandle(fd);
>>             throw std::runtime_error("WaitForSingleObject failed");
>>         }
>>         CloseHandle(overlapped.hEvent);
>> 
>> #endif
>> 
>>         return fd;
>>     }
>> }
>> 
>> -----Original Message-----
>> From: Peace [mailto:[email protected]] 
>> Sent: Thursday, December 01, 2011 3:24 PM
>> To: [email protected]
>> Subject: Pipe transport for Windows
>> 
>> Hello group,
>> 
>> I am implementing Named and Anonymous Pipes transport for Thrift on the 
>> Windows platform.  The motivation for this is to provide a lightweight local 
>> IPC transport for applications that run entirely on one system. Unix already 
>> has domain sockets support in the TSocket transport but that does not work 
>> on Windows.  I would have preferred a cross-platform solution but Windows 
>> pipes are much too different from the Unix implementations. What are your 
>> thoughts on submitting this for possible inclusion?  Would a Windows-only 
>> transport bother people?  Is there a better way to accomplish this?
>> 
>> 
>> Regards,
>> Peace

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