Dear All, this is a frustrating problem. I have a C# server and C++ client for desktop application. It happens that I have to add one method to the IDL file. I implement on both sides (server and client). Ad it works fine but when a colleague on the LAN starts an old server then calls from the client to the old server hangs.
Here is the code: boost::shared_ptr< apache::thrift::transport::TSocket > socket(new apache::thrift::transport::TSocket(remoteServerIp, remoteServerPort)); socket->setConnTimeout(connectionTimeout); transport = boost::make_shared< apache::thrift::transport::TBufferedTransport >(socket); try { transport->open(); client = boost::make_shared< UnityServiceClient >(boost::make_shared< apache::thrift::protocol::TBinaryProtocol >(transport)); client->clientConnected(localIp, remoteServerIp); Debugging runtime I found clientConnected call never exits. But that call was the same in the IDL file for months! Is this a known issue or is there a workaround? Best regards, Gianni