Hi,
Are there any special considerations for heap management in a C++ UDF? I’m guessing that at run-time, we just use the usual C++ new and delete? I’m guessing that at run-time, all we need to do is anchor any heap-allocated variables from local variables in the processData method, being sure to deallocate them before returning. Of course this must take into account exceptions; there should be a try/catch block encompassing most of the method that can do deallocations before rethrowing. Does this sound like the right approach? Thanks, Dave
