Nothing to be sorry about, I was wrong to suggest a client could see an
old state by reconnecting. When you said that it should not be allowed I
realized that had to be the case. I saw that email too and realized it
had something to do with this subject.
It would seem nicer to simply do a sync() when this happens rather than
refusing the connection. We could destroy the connection if the client
is still in the future after a sync(). There is something seriously
wrong if the client is still in the future after a sync(). If this
happened with the current code the client would just keep trying until
the connection finally worked and we would not find out that something
is wrong. I suppose the client's last zxid could have been corrupted in
his memory causing this problem. It would be good to have this
disconnect and fail the client rather than spin.
Without the connection you cannot do the sync() yourself. It is
conceivable that it will be a few seconds before there is another server
that is current enough to connect with. Maybe the other servers are in
different data centers and would not be efficient to connect to them.
Bill
On 8/30/2012 10:21 PM, Alexander Shraer wrote:
Bill,
I'm sorry - you were right and I totally quoted the wrong place in the
code. The code that ensures that a client doesn't "go back in time" by
connecting to a server that is less up to date than that client is
most probably this one from ZooKeeperServer.java. I realized it after
looking on the question of Simon today in the mailing list...
if (connReq.getLastZxidSeen() > zkDb.dataTree.lastProcessedZxid)
String msg = "Refusing session request for client "
+ cnxn.getRemoteSocketAddress()
+ " as it has seen zxid 0x"
+ Long.toHexString(connReq.getLastZxidSeen())
+ " our last zxid is 0x"
+
Long.toHexString(getZKDatabase().getDataTreeLastProcessedZxid())
+ " client must try another server";
On Mon, Aug 27, 2012 at 10:22 AM, Bill Bridge <[email protected]
<mailto:[email protected]>> wrote:
Alex,
You certainly know the code much better than I, so I may be
mistaken here. It looks to me like waitForEpochAck() is about
changes in the set of peers, and is not related to client
connect/disconnects. I do not see how this would be called if a
client disconnected due to some problem of his own, such as too
slow to heartbeat, then reconnected to a different peer or observer.
You suggest that a reconnecting client should ensure the new
server has seen all transactions that the client has seen. This
sounds like the right thing to do. This would certainly eliminate
the race condition I postulated. This sounds like the kind of
thing someone would have already thought of. If this is not
already done then it would be a good change to make. I do not know
where the code to do that would be. It could be part of the server
reconnect code or it could be a sync() in the client library.
If Mattias's code creates a new session when reconnecting, rather
than reconnecting to the same session, then he could have the
problem described even if reconnect ensures the client is not
ahead of the server. He could fix this either by reconnecting to
the same session, or simply doing a sync() when necessary.
Thanks,
Bill
On 8/24/2012 6:11 PM, Alexander Shraer wrote:
Bill, if I understand correctly this shouldn't be possible - the
client will not be able to connect to a server that is
less up-to-date than that same client. So if the create
completed at
the client before it disconnects the new server will have to know
about it too otherwise the connection will fail. See
Leader.waitForEpochAck:
if (ss.isMoreRecentThan(leaderStateSummary)) {
throw new IOException("Follower is ahead
of the
leader, leader summary: "
+
leaderStateSummary.getCurrentEpoch()
+ "
(current epoch), "
+
leaderStateSummary.getLastZxid()
+ " (last
zxid)");
}
of course its possible that another client connected to a
different
server doesn't see the create.
Alex
On Fri, Aug 24, 2012 at 5:15 PM, Bill Bridge
<[email protected] <mailto:[email protected]>> wrote:
Mattias,
Is it possible that after you get NODEEXISTS from creation
and before you do
the second getData(), you reconnect to another ZooKeeper
instance? If so,
maybe the new connection is to a follower that has not yet
seen the
creation. If this is what is happening, then a sync()
after the second
NONODE with a third getData() should work. By only doing
the sync() when you
hit the unusual race condition it will have no performance
impact.
Bill
On 8/23/2012 8:21 AM, Mattias Persson wrote:
Hi David,
There is nowhere in the code where that node gets
deleted. If we refrain
from that suspicion, could there be something else?
2012/8/23 David Nickerson
<[email protected]
<mailto:[email protected]>>
It's a little difficult to guess what your
application is doing, but it
sounds like there's "someone else" who can create
and delete the nodes
you're trying to work with. So when you create the
node and check its
data,
someone else might have deleted it before you got
the chance to check the
data. The same is true when you check that it
exists and then check the
data. You could ensure that the node won't be
deleted by using ACLs or
giving the node a sequential ephemeral child.
On Thu, Aug 23, 2012 at 6:30 AM, Mattias Persson
<[email protected]
<mailto:[email protected]>>wrote:
Hi,
I've got a problem that I've seen at only a
few occasions and which
confuses me a bit. Basically I construct a
ZooKeeper client (I'm running
version 3.3.2) where there's a ZK quorum of
size 3 running. I get a
SyncConnected event in a Watcher of mine and
in that watcher I do a
get-or-create(-if-absent) behaviour where I
first do a:
zooKeeper.getData( myPath, false, null );
if that produces a NONODE code I'll try to
create it with:
zooKeeper.create( myPath, smallByteArray,
OPEN_ACL_UNSAFE, PERSISTENT
);
If that fails with NODEEXISTS code I'll just
get it, assuming someone
else
made it before me. What I see from this
getData call that I do after
getting this NODEEXISTS code, which is the
same as the first one btw, is
that I'll get a NONODE code back. Given in
this scenario is that I'm
100%
certain that this node exists in the quorum at
myPath in the first place
even.
Questions:
1) How can this happen?
2) Do I use ZooKeeper here in an improper way?
3) Will a later version fix any potential
issue I might have hit?
4) What's the guarantees around the state of
my ZooKeeper instance after
a
receive a SyncConnected event, is it fully
synced with the master at
that
point, or will a call to sync() be necessary
first?
Best,
Mattias
--
Mattias Persson, [[email protected]
<mailto:[email protected]>]
Hacker, Neo Technology
www.neotechnology.com
<http://www.neotechnology.com>