Is there a way to intercept a ping message to send a pong? I need to do this synchronize sends to the endpoint.
I tried
session.addMessageHandler(new
javax.websocket.MessageHandler.Whole<PongMessage>() {
@Override
public void onMessage(PongMessage message) {
System.out.println("hi");
}
});
And
@OnMessage public void onPong(PongMessage message) {}
