Well one each answer is quite a few copies, but one for sure :) On Tue 16. Jan 2018 at 17:55, Pierre Tardy <[email protected]> wrote:
> np, for each answer, I require a copy of the game you are working on :) > > > On Tue, Jan 16, 2018 at 5:45 PM Francesco Di Mizio < > [email protected]> wrote: > >> Works like charm. Thank Pierre :) >> >> On Tue, Jan 16, 2018 at 4:35 PM, Pierre Tardy <[email protected]> wrote: >> >>> Hi Francesco, >>> >>> In order to implement that you will need to create a custom step using >>> the "new style form" >>> untested example follows: >>> >>> class AddRuntimeSteps(BuildStep): >>> def run(self): >>> for item in self.getProperty("foo", "").split(','): >>> self.build.addStepsAfterCurrentStep(ShellCommand("echo " + item)) >>> return SUCCESS >>> >>> On Tue, Jan 16, 2018 at 3:55 PM Francesco Di Mizio < >>> [email protected]> wrote: >>> >>>> Hey gents, >>>> >>>> how do I accomplishing something like this? I'd like to add a block of >>>> steps inside a loop. >>>> >>>> In pseudo code: >>>> >>>> for item in utils.Property('foo').split(','): >>>> addSteps(bar) >>>> >>>> PS: that wouldnt work obviously :) >>>> >>>> Thanks! >>>> _______________________________________________ >>>> users mailing list >>>> [email protected] >>>> https://lists.buildbot.net/mailman/listinfo/users >>> >>> >>
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