> -----Original Message-----
> From: Timothy Larson [mailto:[EMAIL PROTECTED]
> Sent: Monday, December 22, 2003 2:51 PM
> To: [EMAIL PROTECTED]
> Subject: Re: Woody referencing/copying widgets?
>
>
> --- Jan Hoskens <[EMAIL PROTECTED]> wrote:
> > You're right, the class/new combination is close tho what I was
> thinking of!
> > Only, I don't see this in combination with a binding file
> (yet?).  It would
>
> It is not in the patch file yet, but I have class/new working in
> the binding
> also.  Will be uploading soon, possibly today but no guaranties
> on the timing.
>
> > be nice to use a sort of catalog, as you mentioned. Creating
> your widgets,
> > putting them in appropriate catalog files and then including
> them in your
> > actual definition file (something like the <cinclude:include
> > src="catalog...">). One definition per widget for all your
> different forms!
>
> I would be very happy if someone extended the code to also use external
> definitions.  From a design standpoint, I was thinking of making
> use of the
> "cocoon:/" protocol to allow the external definitions to reside anywhere.
>

This is very related to what I needed (building a model from a catalog of
widgets) and what I implemented in a quick and dirty manner. See the thread
"Selectors for Woody FormManager and BindingManager" on the developers list.
If somebody is interested I can send the code.

Hugo Burm


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