> -----Original Message----- > From: Timothy Larson [mailto:[EMAIL PROTECTED] > Sent: Monday, December 22, 2003 2:51 PM > To: [EMAIL PROTECTED] > Subject: Re: Woody referencing/copying widgets? > > > --- Jan Hoskens <[EMAIL PROTECTED]> wrote: > > You're right, the class/new combination is close tho what I was > thinking of! > > Only, I don't see this in combination with a binding file > (yet?). It would > > It is not in the patch file yet, but I have class/new working in > the binding > also. Will be uploading soon, possibly today but no guaranties > on the timing. > > > be nice to use a sort of catalog, as you mentioned. Creating > your widgets, > > putting them in appropriate catalog files and then including > them in your > > actual definition file (something like the <cinclude:include > > src="catalog...">). One definition per widget for all your > different forms! > > I would be very happy if someone extended the code to also use external > definitions. From a design standpoint, I was thinking of making > use of the > "cocoon:/" protocol to allow the external definitions to reside anywhere. >
This is very related to what I needed (building a model from a catalog of widgets) and what I implemented in a quick and dirty manner. See the thread "Selectors for Woody FormManager and BindingManager" on the developers list. If somebody is interested I can send the code. Hugo Burm --------------------------------------------------------------------- To unsubscribe, e-mail: [EMAIL PROTECTED] For additional commands, e-mail: [EMAIL PROTECTED]
