Your approach of using the actual Google JS API and wrapping that, either
for use in FlexJS or Flex on Flash is viable though. My only point is that
you need to avoid trying to port their API or use an alternative map
component, etc. Stick with only their JS API (or your own abstraction layer
on top that always uses their JS API) and you should be OK.


On Fri, Aug 16, 2013 at 9:06 AM, Alex Harui <[email protected]> wrote:

>
>
> On 8/16/13 8:53 AM, "Doug McCune" <[email protected]> wrote:
>
> >> Has anyone found a point of contact at Google regarding the Maps API and
> >> Flash?
> >
> >
> >I don't want to be a debbie downer, but Google is historically horrible
> >when it comes to things like this, and there has been a huge volume of
> >annoyed messages posted to their google groups board about the flash API
> >deprecation over the last few years, none of which made any difference. I
> >wouldn't spend any energy trying to get Google to do anything regarding
> >their Flash API. They're not going to open source it, they're not going to
> >support it, there are existing obvious bugs that they aren't going to fix
> >[1].
> OK, thanks for the info.
>
> >
> >I'll also point out, Google really doesn't want you using their API in
> >anything but a free publicly accessible HTML app that uses their JS
> >library. If you're doing anything else (commercial use, behind a paid
> >login, loading their tiles in another map component, etc) you are almost
> >certainly breaking their terms of use. Google's business is selling ads
> >(sometimes on maps).
> I saw that in the T&Cs.  Seems like you can pay to use via some Enterprise
> deal, no?
>
> So given this info, I guess the better route is to turn FlexJS into
> something then see if Google would find it interesting to make a parallel
> version or not.  Hopefully some other map vendors will.
>
> -Alex
>
>

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