One of the views in my app takes a few seconds to appear on the screen. During 
this time the mouse icon appears frozen (recovering after the screen is fully 
drawn). 

Profiling with Scout, I can see the related frame, which, this one frame, takes 
a couple seconds to complete. I'm guessing this is due to a fairly complex view 
to layout and draw. 

When I implement a stopwatch timer throughout the ActionScript code, the times 
spent within the functions are negligible. So I'm guessing most of the time is 
spent behind-the-scenes somewhere drawing things. 

I tried using callLater() in various places, but this just led to problems 
since it changed the intended execution order of the code. 

Are there any techniques to force this drawing to occur over several frames so 
the mouse doesn't appear frozen to the user? 

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