One of the views in my app takes a few seconds to appear on the screen. During this time the mouse icon appears frozen (recovering after the screen is fully drawn).
Profiling with Scout, I can see the related frame, which, this one frame, takes a couple seconds to complete. I'm guessing this is due to a fairly complex view to layout and draw. When I implement a stopwatch timer throughout the ActionScript code, the times spent within the functions are negligible. So I'm guessing most of the time is spent behind-the-scenes somewhere drawing things. I tried using callLater() in various places, but this just led to problems since it changed the intended execution order of the code. Are there any techniques to force this drawing to occur over several frames so the mouse doesn't appear frozen to the user?
