I'm using PaperVision3d and a click on an interactive object is causing a
crash. I went through their code and found that they're instantiating a
MouseEvent extended class called VirtualMouseMouseEvent. Later in their code
they're testing to see if an event they're processing is an event of this
type and issuing a return to prevent an infinite loop. However, during the
process the event reaches Flex frameworks SystemManager/mouseEventHandler
and their VirtualMouseMouseEvent is replace with a new MouseEvent so their
test fails and the infinite loop is created causing the app to crash.
Can the SystemManager first check to make sure it's dealing with a
MouseEvent and not an extended class before replacing it or could it replace
it with the same class?

TIA,
Mike




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