The problem with a treemap is it fills up the entire space.  I need it to
not do that.  The problem with the codeproject that Lee mentioned is it's
all C# and while I'm sure I can re-write it to AS3, I'd prefer not to have
to.

-Jake


On Fri, Nov 22, 2013 at 11:55 AM, Jesse Ward-Karet <[email protected]> wrote:

> Consider treemap algorithms. There are a couple links to academic papers
> on the subject and a cool real world implementation here:
>
> http://windirstat.info/background.html
>
>
> > On Nov 22, 2013, at 9:40 AM, Lee Burrows <[email protected]>
> wrote:
> >
> > isnt google amazing!
> >
> >
> http://www.codeproject.com/Articles/210979/Fast-optimizing-rectangle-packing-algorithm-for-bu
> >
> >> On 22/11/2013 17:35, Jake Churchill wrote:
> >> Guys,
> >>
> >> I'm working on a project with a component that displays child sprites
> of different sites and allows the user to arrange them.  The sprites are
> all rectangles of different sizes.
> >>
> >> What I'm trying to do is create an auto-align which will crunch the
> children down into the smallest possible arrangement.
> >>
> >> I'm wondering if anyone has heard of or has some kind of logic that
> would help with this.  FYI, I'm not looking for a handout.  I've already
> gone through 2 different iterations of the logic and each has a bug once in
> a while.
> >>
> >> Where I run into issues is when I have one really tall sprite and a
> bunch of shorter ones.  I get things aligned in a single row and then
> create another row on top and start lining up the additional ones, but
> really what should happen is I should have the larger sprite have a
> "rowspan" like you can with html tables.
> >>
> >> I've attached an illustration from the app.  The top 2 images is start
> and after the auto align.  This works well when the sprites are about the
> same size.  The 2nd row is what happens with a taller sprite and much
> smaller sprites, and finally below is what I would like to have happen but
> am having issues getting there.
> >>
> >> Any help would be awesome.
> >>
> >> Thanks!
> >>
> >> -Jake
> >
> >
> > --
> > Lee Burrows
> > ActionScripter
> >
>

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