After sharing the code with Alex, he pointed me to this link below: http://stackoverflow.com/questions/12914660/embedded-resources-with-incremental-build-provokes-runtime-exception-with-flex-4
Apparently the fix is to compile a module when using ant using incremental=false. Looks like that's a known issue. Thank you very much Alex!!! Hope someone else can benefit from this! I will also update the relevant question on Adobe Discussions. -Dave > From: [email protected] > To: [email protected] > Date: Mon, 25 Nov 2013 08:03:30 -0800 > Subject: Re: Embedded assets are null after compile with ant > > I suspect you are still missing some setting. Can you send the SWF to me > directly? I'll dump it out and see if I can figure out what is going > wrong. > > -Alex > > On 11/25/13 1:36 AM, "David Coleman" <[email protected]> wrote: > > >Basically after the module is instantiated, I start to create display > >objects which use the classes... Since I have no further information in > >the stack trace I assumed it must be when i tried to access the asset my > >UI components. > > > >However, what you say makes me curious, if it is during the class > >initialization... how can it be resolved? and why is it only when I > >build with ANT? > > > >> From: [email protected] > >> To: [email protected] > >> Date: Sun, 24 Nov 2013 23:31:01 -0800 > >> Subject: Re: Embedded assets are null after compile with ant > >> > >> What do you mean by "access the assets"? What code is doing that and > >>when > >> does it run? The stack trace does not indicate that some of your code > >>is > >> running, it usually means that something blew up in initializing > >>classes. > >> > >> -Alex > >> > >> On 11/24/13 7:33 AM, "David Coleman" <[email protected]> > >>wrote: > >> > >> >I'm having a problem VERY similar to this issue: > >> >http://forums.adobe.com/thread/941800 > >> > > >> >Basically I have a module whose sole purpose in life is to contain a > >>ton > >> >of graphics and binary assets. > >> > > >> >Here is an example of my code: > >> > > >> > > >> ><?xml version="1.0" encoding="utf-8"?> > >> ><s:Module xmlns:fx="http://ns.adobe.com/mxml/2009" > >> > xmlns:s="library://ns.adobe.com/flex/spark" > >> > xmlns:mx="library://ns.adobe.com/flex/mx" > >> > implements="com.hof.lobby.modules.IStaticAssets" > >> > initialize="onCreationComplete(event)" > >> > creationComplete="onCreationComplete(event)" > >> > > > >> >... > >> > protected var _inboxAssets:IInboxAssets = new > >>InboxAssets(); > >> > public function get inboxAssets():IInboxAssets { > >> > return _inboxAssets; > >> > } > >> >... > >> > > >> > public class InboxAssets extends EventDispatcher implements > >> >IInboxAssets { > >> > [Embed(source="./inboxEnvelope.png", mimeType="image/png")] > >> > protected var _inboxIconNormal:Class; > >> > public function get inboxIconNormal():Class { > >> > return _inboxIconNormal; > >> > } > >> > > >> > [Embed(source="./inboxEnvelopeOver.png", mimeType="image/png")] > >> > protected var _inboxIconOver:Class; > >> > public function get inboxIconOver():Class { > >> > return _inboxIconOver; > >> > } > >> > } > >> > > >> >... > >> > > >> >when i compile with flash builder all is perfect, these getters return > >> >assets. > >> > > >> >when i compile with ANT, i get an swf with the same size as with flash > >> >builder, and when i decompile it with sothink, i can see that my assets > >> >are indeed in the file. > >> > > >> >when i use moduleLoader and load the assets, it instantiates properly, > >>so > >> >we are good there. > >> > > >> >however when i try to ACCESS the assets, I get this: > >> >ReferenceError: Error #1065: Variable InboxAssets__inboxIconOver is not > >> >defined. > >> > > >> > at flash.display::MovieClip/nextFrame() > >> > at mx.core::FlexModuleFactory/deferredNextFrame() > >> > at mx.core::FlexModuleFactory/update() > >> > at mx.core::FlexModuleFactory/moduleCompleteHandler() > >> > > >> >this error ONLY occurs if I compile with ANT. > >> > > >> >If i change the getter to be: > >> > > >> > [Embed(source="./inboxEnvelope.png", mimeType="image/png")] > >> > protected var _inboxIconNormal:Class; > >> > private var _inboxIconNormalInstance:Bitmap; > >> > public function get inboxIconNormal():Bitmap { > >> > if(!_inboxIconNormalInstance) { > >> > _inboxIconNormalInstance = new _inboxIconNormal(); > >> > } > >> > return _inboxIconNormalInstance; > >> > } > >> > > >> >the error does not occur. > >> > > >> >however I don't think that I should have to re-write all my assets just > >> >to support an ANT build... > >> > > >> >Can anyone give me any pointers. please? > >> > > >> >Thank you very much, > >> >Dave > >> > > >> > > >> > > >
