Try this: do not directly calculate your screen changes, but do this in the updateDisplayList method.When receiving the ResizeEvent, only call the invalidateDisplayList() method, which sets a framework flag that will trigger execution of updateDisplayList() Also there are events specific events fired on maximize/restore events that you can use to trigger an extra re-draw in these cases if the stock life-cycle event flow is not meeting your needs.
> Date: Mon, 25 Nov 2013 14:03:40 -0600 > Subject: Problem resizing TileGroup > From: [email protected] > To: [email protected] > > I have screens that are generated at the run time. I am using a TileGroup > as a main container for such screens. When a screen construction is done I > am recalculating the total height of the TileGroup and change it. Here is > the code I am using for that: > > private function resizeTileGroup():void > { > var maxH:int = 0; > for (var i:int=1;i<=mainWindow.rowCount;i++) > { > var elt:DisplayObject = mainWindow.getChildAt(i * mainWindow.columnCount - > mainWindow.columnCount); > maxH += elt.height; > } > mainWindow.height = maxH + mainWindow.verticalGap * mainWindow.rowCount; > } > > I dont have any problem with the code itself, but when a user changes a > screen size by clicking on Restore down button this particular screen is > not wrapped properly. > Fields are overlapping each other. If I dont resize TiltGroup with the > above code then there is no problem with screen resizing. Any ideas, please? > > Thanks
