What about using event listeners?

On Tue, Feb 25, 2014 at 3:47 PM, Barry Gold <[email protected]> wrote:

> I'm adjusting my game to use the model-view-controller pattern.  I was
> already fairly close: all I had to do was move a couple of classes into a
> separate package for the controller, plus do some separation of authority.
>
> But this means that I have clickable things in one class (the main
> application MXML or something I include in that), but the click events are
> handled in a different class.  I naively tried calling a static method in
> the controller class, but the compiler objected.  It seems as if the event
> handler needs to be in the view class (at least, when coding components in
> MXML).
>
> So I need to have an event handler in my MXML <script> section, which will
> get some sort of information about the component that originated the event
> and call the appropriate handler in the controller and/or model class.
>
> Right?
>
> Or is there a better way that I'm not seeing.  What I don't like about my
> current approach is, it looks like I need a separate click handler for
> every clickable item in the game.
>
> Relevant code:
> <s:a href="." click="gotoMainMenu()">(magic word)</s:a>
>
>   <fx:Script >
>     <![CDATA[
>   ...
>       protected function gotoMainMenu():void
>       {
>           myController.mainMenu();
>       }
>   ...
>
>    ]]>
>  </fx:Script>
>

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